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141. Missle Combat? - in Player Features and Ideas Discussion [original thread]
Two notes: First, what? I don't see a suggestion in there at all, just a blob of bizarre ranting and poorly-researched claims. Second, my interpretation of your blather makes me think you're complaining about missiles failing to hit the target a...
- by Reggie Stoneloader - at 2010.01.09 01:16:00
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142. 2nd server, for "carebears" - in Player Features and Ideas Discussion [original thread]
Originally by: ZigZag Joe HAHAHAHAHA...... no. And don't let the door hit you on the way out. It kind of hurts my feelings to see such as astute and appropriate reply that renders all my rebuttals and counter-arguments unnecessary. Yes. ...
- by Reggie Stoneloader - at 2010.01.08 08:40:00
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143. My Only Gripe - in Player Features and Ideas Discussion [original thread]
I'd like to see the argument against bombs in low-sec. It's definitely unusual. What other mods are forbidden? AoE warp disruption has obvious implications for gate and station camping, or at belts or whatever that would seem too powerful in high-...
- by Reggie Stoneloader - at 2010.01.07 23:13:00
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144. 2nd server, for "carebears" - in Player Features and Ideas Discussion [original thread]
So your argument is that EvE cannot survive as it is, it has nothing to offer mainstream MMO players that they can't get more readily elsewhere, and the small group of misfits who actually enjoy this terrible game in its current form are not enoug...
- by Reggie Stoneloader - at 2010.01.07 22:51:00
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145. More PVE Ship choices. - in Player Features and Ideas Discussion [original thread]
Wasn't there a big stink about people farming faction missions that only require you to kill one small ship, but fill the deadspace with enemy battleships and whatnot? You spend hours blasting through the fleet, while enemy FW guys have a chance t...
- by Reggie Stoneloader - at 2010.01.07 00:37:00
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146. New Low-Slot Module: Sensor-Absorbant Hull Coating - in Player Features and Ideas Discussion [original thread]
Yeah, a reduction to defenses would seem to be a fitting tradeoff for reduced sig. I like the idea itself, though, although 30% sig reduction for a module that has no fitting cost might be too beefy. A Claw with four of these things would basicall...
- by Reggie Stoneloader - at 2010.01.07 00:12:00
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147. Killright Contracting : A more proper fix to the bounty system. - in Player Features and Ideas Discussion [original thread]
This is more on the right track. The opportunity to kill people has value in EvE. It's why many of us go to low-sec or 0.0, it's why many of us go through wormholes, it's why many of us pay isk to declare war. Killrights are desirable to the sort ...
- by Reggie Stoneloader - at 2010.01.06 10:08:00
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148. T3 Logistic Improvement - in Player Features and Ideas Discussion [original thread]
I'm torn on this issue. On the one hand, I love the idea that a five-man squadron of highly skilled, well-equipped pilots can seize victory against a larger number of less brilliant dudes, but at the same time, a couple Basilisks with ECCM and the...
- by Reggie Stoneloader - at 2010.01.06 09:18:00
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149. New Accessory - in Player Features and Ideas Discussion [original thread]
As a player who once had two electronic egg timers in his desk drawer just for EvE, I endorse this proposal. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.01.06 09:10:00
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150. Turret effects - in Player Features and Ideas Discussion [original thread]
I agree with this, the terminal ballistics of EvE notwithstanding, I'd like to be able to see laser pulses flash past my interceptor instead of impacting harmlessly on my hull. It's pure eye candy, and shouldn't be a high-priority thing, but if ...
- by Reggie Stoneloader - at 2010.01.06 04:31:00
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151. Clone Upgrades - in Player Features and Ideas Discussion [original thread]
urlaz... Dang, you got in before I could say it. In your own thread, no less. Just like the other guys said, it's a matter of some tactical importance, and it adds risk as your SP mount. It's not uncommon for me to PvP in a ship that's worth far ...
- by Reggie Stoneloader - at 2010.01.06 04:25:00
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152. hyperion needs pg loving... - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 06/01/2010 04:06:03 So you want to be able to max out both tank and gank without needing any fitting mods just because it has a bonus for each? Edit: And for the record, if you use "Popper" 425s and "Reprieve"...
- by Reggie Stoneloader - at 2010.01.06 04:01:00
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153. its been a while... since background scenery revamp - in Player Features and Ideas Discussion [original thread]
Not to mention it's one of the least beloved features of the game. People are constantly mentioning how distracting, confusing and claustrophobic the vastness of space is in EvE. What's wrong with just a starfield? There are features, and landmark...
- by Reggie Stoneloader - at 2010.01.06 03:55:00
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154. Sharing is caring....for bookmarks doubly so. - in Player Features and Ideas Discussion [original thread]
I still don't understand why there isn't a way to have a corp bookmark database, managed by members with appropriate roles. Add a "Cartographer" role or somesuch, and let them name and add new coordinatesm with notes, and remove obsolete ones from...
- by Reggie Stoneloader - at 2010.01.06 03:49:00
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155. THE POLICE a possible answer to the lack of any credible bounty hunter - in Player Features and Ideas Discussion [original thread]
Lipstick on a pig, as far as I can tell. Adding a laughable sec status requirement (nobody has higher sec than a mass murderer rolling into low-sec from his 0.0 home) and a few hoops to jump through to sign up does not change the fact that this is...
- by Reggie Stoneloader - at 2010.01.06 03:41:00
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156. Idea incoming... - in Player Features and Ideas Discussion [original thread]
Your proposal is both too simple and too complex. It fails to build an unexploitable bounty system, and it introduces an awful lot of aggro and flagging rules that will be a huge pain for players to learn and a huge pain for CCP to code. Tracking ...
- by Reggie Stoneloader - at 2010.01.06 03:25:00
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157. fixed camera view please - in Player Features and Ideas Discussion [original thread]
I suppose it would have some aesthetic merit, but I don't see a real gameplay application for such a feature. I can't think of a single time I've wished for this. If I had to think of a handy use for it, I'd say let us link the camera to the direc...
- by Reggie Stoneloader - at 2010.01.06 03:14:00
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158. give the tristan some love - in Player Features and Ideas Discussion [original thread]
You're making a fundamental mistake grouping the Tristan with the Merlin, Punisher and Rifter. It's not that ship, it's in league with the Breacher, Kestrel and Inquisitor. Every race has a missile frig that serves as the foundation for its stealt...
- by Reggie Stoneloader - at 2010.01.06 01:14:00
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159. Make player constructed outposts destructable - in Player Features and Ideas Discussion [original thread]
I agree with maintenance costs. It's bizarre that it's harder to keep a small POS up and running than it is to run an outpost, security issues aside. Upkeep would be a great obstacle to outpost proliferation, too, since an alliance would have to w...
- by Reggie Stoneloader - at 2010.01.03 06:26:00
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160. Visual Enhancements (MWD, Warp) - in Player Features and Ideas Discussion [original thread]
Some more eye candy there would be cool, but why would it come from the engines? Warp cores don't work by shooting matter out the jets and propelling the ship like that, do they? I'd rather see the engines essentially turn off, and some kind of ef...
- by Reggie Stoneloader - at 2010.01.03 06:19:00
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